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Doom duke nukem mod
Doom duke nukem mod











doom duke nukem mod

But admittedly, it's not an efficient or user-friendly journey. If you have a good grasp of that, and then you look at wiki entries on how to use gamevars, events, and access struct members, then you can do pretty much anything. This is still a good document when it comes to learning how to script with the old commands (which still work): Unlike Doom, Duke 3D had a scripting language when it shipped, and all of the additions since then have to be compatible with it, which of course leads to complications. This can be very handy, but it also makes it hard to document and potentially very confusing. Another challenge is that our scripting system has a very large number of primitives. That's not something that is easily addressed in tutorials. In my experience, the most difficult aspect of modding Duke 3D is learning about all the quirky hardcoded behavior of the game engine and various actors and effectors. A big part of the challenge in writing documentation is that the knowledge that a modder needs is divided into several different, related but disparate categories. What I found when I was learning is that the "extreme basics" were covered, but there wasn't any one guide that took me by the hand and covered everything in the perfect order. The current guides lack some of the extreme basics that they seem to assume you already know. Finally, you would need the gun sounds, which could either replace the original pistol sounds with the same names, or they could have new names and be added to the game via CON script.ĭukenukemforevernever, on 11 August 2016 - 11:40 AM, said: bat or shortcut to tell the game to use the file).

doom duke nukem mod doom duke nukem mod

CON extension (but if the name is not GAME.CON or EDUKE.CON, then you would need to use a. That file could potentially have any name ending in the. You would also need code in the CON scripting language to add the weapon or change the behavior of the standard pistol. def file if the weapon used 8-bit art in the original palette). def file with commands for adding the art or model (you would not need a. In general, you would need the art or model for the weapon (the model would be md3 and the art could be in various formats), then you may or may not need a. I have seen a desert eagle in a Duke 3D mod, what files would I have to import from there to add to a non modded Duke 3D game?













Doom duke nukem mod